Tuesday, November 29, 2016

First play test of Waltzing on the Danube

On November 19th I hosted 7 gamers for a run through of my Waltzing on the Danube 1809 game.  Rich (right), Adam (left) and Pierce (center and a newbie) commanded the Austrians against Steve (left), Leo (right) and Rob(center).  The following photos are from the game:
Rich and Adam looking over their commands

 

Austrian dragoons were charged by Berg lancers and sent reeling.
Austrian lancers caught a limbered artillery unit and wiped it out, while French chasseurs in line prevented the other lancer unit from reaching the second French artillery unit who deployed by the windmill.

Austrians moved first in an effort to gain some depth and not be pinned against there entry point.



The Bavarians came up just short in their charge on the guns after being ravaged by canister from the far battery.
 

 
 
 
The following pictures give a sense of the too and fro of the action.  The Bavarian line performed a save yourself maneuver and fled the scene.  They would rally later and return to the action. The Austrian horse withdrew with one unit dispersing after their encounter with the Berg lancers.  On the French right flank the horse forced the Austrians to deploy into battalion mass in order to continue to seek elbow room. They made juicy artillery targets.  In the center the Austrian line retained its line behind the cornfields and bided its time.
 




 
 
On the Austrian right, in the woods, their grenzers and landwher formed open order and slowly pushed back the Bavarian lights.  The prevalence of artillery smoke gave stark evidence of the slugfest underway.  All of the artillery was being well used.  Counter-battery fire was common as the guns often set up within canister range of each other.  (Note the cotton balls indicating artillery being fired.)
 




 
 
The Austrian center advanced through the cornfield and began a shoot out with the French Center.  After a while the combination of French artillery and infantry fire caused the center Austrian brigade to fall back.  On the Austrian right, Adam had stabilized the situation was bringing his horse back into the fray after forcing Leo to pull back a number of his cavalry.  Leo described the action between Adam and himself as Rock'em Sock'em Robots, a real slug fest.  Rich, on the Austrian left was bringing his troops forward to hit the Bavarians when we called the game because of time.  the computer called it an inconclusive action.  There were a ton of troops to push and not all of them got into play.
 




 
 
Lessons learned:  I need to scale this down a bit if I want to reach a conclusion within the standard 4 hour game format used at most conventions.  I've since pruned the Austrian and French OOBs and believe I have a more manageable game which will be a challenge for the Franco-Bavarians.  The Austrians will need to be aggressive in order to win. 

Wednesday, November 23, 2016

Preparing for Waltzing Along the Danube, 1809 using Carnage and Glory II

I'm preparing for a November 19th war game using Carnage and Glory II computer assisted rules.  The setting is a clash between Marshal Lefebvre and a Franco Bavarian mixed corps and  Austrian General Klenau who is leading an augmented advanced guard corps+ of Austrians in 1809. 


The Order of Battle is as follows:
Franco-Bavarians

107         Lefebvre              1400 paces
                157         1/3rd guard horse battery  6pdr light
                158         2/3rd guard horse battery   

106         St Hilaire              950 paces
                161         Horse battery                    6pdr light
                162         Division Foot battery      6pdr medium
                163         Division Foot battery      6pdr medium

108         Marion                 350 paces
                124         1/10th    Legere  600
                125         2/10       Legere 
                126         3/10th    Legere “
                127         1/105th Line “
                128         2/105th Line “
                129         3/105th Line “

109         Lorencez              500 paces
                130         1/3rd Line             825
                131         2/3rd Line             825
                132         3/3rd Line             850
                133         1/57th Line           650
                134         2/57th Line           650
                135         3/57th Line           650

111         Kronprinz Ludwig             650 paces
                153         1/2nd Foot Artillery   6pdr medium
                154         2/2nd Foot Artillery          
                155         3/2nd Foot Artillery          
                156         1/2nd Horse Artillery  6pdr light
                159         Lancers of Berg    450
                160         Lancer of Berg bis 400

112         Baron Rechberg                                450 paces
                142         1 Lieb    600
                143         2/Lieb   602
                144         1/Kronprinz 600
                145         2/Kronprinz        615
                146         1st Light Infantry               613

105         Pully     450 paces
                120         12eme Chasseurs A  360
                121         12eme Chasseurs B  360
                122         1st Hussars                           450
                123         28th Dragoons                    450

               
Austrians:

502         Klenau                  800 paces

503         Hardegg               400 paces
                501         1st Jager                770 men
                502         1/IR 3                    1120
                503         2/IR 3                    1120
                504         3/IR 3                    1120
                505         10th Hussars bis 400
                506         10th Hussars        461
                507         2 Uhlan bis          400
                508         2 Uhlan                 56
                509         1 Cavalerie battery          160 6pdr light

549         Von Clary  400 paces
                672         Baron Knesevich Dragoons Bis   300
                673         Baron Knesevich Dragoons          344
                674         11 Cavalerie Battery                        150 6pdr light

504         Graf Bellegarde                                1200 paces
                538         Battery # 1          150   12 pounder
                539         Battery #2           150         12 pdr

505         Baron Dedovich                800 paces

506         Hennenberg      400 paces
                510         1/IR 17  1120
                511         2/IR 17  1120
                512         3/IR 17 1120
                513         1/IR 36  1062
                514         2/IR 36  1062
                515         3/IR 36  1062
                516         1 brigade battery             300  6pdr medium

507         Wacquant           400 paces
                517         1/ IR 11 1101
                518         2/IR 11  1101
                519         3/IR 11  1101
                520         1/IR 47  1079
                521         2/IR 47  1079
                522         3/IR 47  1079
                523         #2 Brigade Battery           200  6pdr medium

526         Bruck                     400 paces
                600         1/13 Grenz          651
                601         2/13 Grenz          651
                602         2 Mahr Frewingler           993
                603         Carneville Freicorps        208
                604         Carneville Freicorps cav 115
                605         Vincent Chevalegers #4                                746
                606         Erzog Ferdinand Hussars #4         821
                607         #4 Cavalarie Battery        150  6 pdr light

533         Nordman             400 paces
                630         Warasdiner Grenz           544
                631         1st Vienna Frewillinger   544
                632         2nd Vienna Frewillinger  610
                633         #16 Brigade Battery        150  3 pdr

509         Clary      400 paces
                524         1/IR 10                  1092
                525         2/IR 10                  1092
                526         1/IR 42                  1157
                527         2/IR 42                  1157
                528         #3 Brigade Battery           200  6 pdr medium

536         D’Aspre                                400 paces
537         Marville                400 paces
                639         Gren Bn Scharbol             706
                640         Gren Bn Scouand             605
                641         Gren Bn Putenai               682
                642         Gren Bn Brezecinsky      610

               

Friday, April 22, 2016

Aiken Bottom Ranch question

In response to the question about the battle of Aiken Bottom Ranch, yes, the Yankees did get a bad case of the runs.

Wednesday, April 20, 2016

Battle of Aiken Bottom Ranch

I commanded a Georgia Brigade under BG Paul Semmes under MG McClaws Division in this ACW clash using Carnage and Glory II Computer Aided Rules, run by Rich Wallace at his New Hampshire home last Sunday.  My brigade and the rebel artillery started on the board.  Our objective was to seize the bridge to our front right and exit our supply wagons over said bridge.  Max Sewell, aka BG William Barksdale and his Mississippi Brigade, and Scott Monteith, aka BG Woffard and his Georgia Brigade were the other rebel commanders.  Leo Walsh and Mike Paine commanded the Union forces. The picture below shows the first turn arrival of Barksdale's Mississippi boys and on the far side of the road, Woffard's Georgians.  Rich would not allow the guns to limber, so I have prolonged one over the wall.
 
The Union troops prepare for the Rebel advance as the farm burns.
 
The guns have set the Union occupied house on fire as my troops advance, on the left we move into the cornfield while in the center we advance on the burning farmstead while the right fires on the union troops behind the fence.
 Another shot of the opening moves.  Wonderful terrain and detail typical of a Rich Wallace game.

 
Union reserves arrive near the bridge.
The red cotton ball denotes the serious condition of General Willard's Union Brigade after having two of its four units thrown back by the rebels.
 
Using an Indian Rush to draw fire from a further distance, my Georgians have thrown the Yanks out of the burning farm and the next turn followed up with an assault on the troops at the fence line from both the victors of the farm clash and their supporting unit. 







The rebels finally come to grips with Union Zouaves in the Cornfield.  The troops had to be within 75 paces to see and shoot at each other.  Barksdale's Mississippians advance at the rear of the photo in support of my Georgians.







The supply train and Barksdale's Mississippi boys move forward as the guns continue to prolong and try to get into the action.






 The congestion at the bridge as Mike Paine brings BG Carroll's Indiana, Ohio and West Virginia boys forward past BG Willard's retreating New Yorkers. We must hold the bridge!


 Beautiful vignette of union troops around the campfire. 




 Another of Rich's excellent touches, adding depth and beauty to the field of battle.





Carroll's Union troops charge over the bridge in assault column, hitting the 50th Georgia, who had defeated two separate union regiments. The Zouaves have been sent packing from the cornfield as Scott and Woffard's Georgians advance in the distance.




The clash at the fence lines.



Another view of the actions as my Georgians hit the retiring New Yorkers on the far right and are assaulted by the Ohio boys in the center.


The 50th Georgia defeats the Ohio boys and countercharges.  Three Yankee regiments sent reeling. 




 The Union boys prepare to assault from the bridge while a Gattlin gun moves onto the contested structure.


A wider view of the action
A Close up of Barksdale's boys preparing to advance.
 
 
 
 
 
A view from the other side of the river as the Ohio boys hit the 50th Georgia and the West Virginias hit the left most Georgia regiment.
 
 
 
 
 
The Georgians are finally sent off, only to unmask the prolonging rebel artillery and Barksdale's fresh troops.
 
 
 
Woffard's Georgians advance through the cornfield along with the Mississippi boys.
 
 
 
 
Barksdale's charge on the Gattlin gun falls short. The gun misfires. The rest of the two union brigades on this flank are routing off the board.
 
 
 
 
 
A final shot at game end.  The Rebel left flank had charged forward on the last turn only to run into fresh Union troops who turned a Major Confederate Victory in to a Pyrrhic  one.  My (Semme's) Georgians had cleared the way.  Great Game Rich.  Good fun all around and a wonderful terrain board with well painted and based troops made this a real pleasure.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Thursday, April 14, 2016

Upcoming Projects for Carnage and Glory

The Battle of Neerwinden, 1793 and the Battle of Kaiserlauten 1793 are being researched.  I may just concentrate on the northern sector of Neerwinden where Charles and his Austrians defeated the French.

War of 1812, I'm working on Plattsburg (a hypothetical involving the crossing of the Sarinac River West of the Town) and North Point which I'm planning on running with Steve Keyer at Huzzah in 2017. 

I'm also beginning to put together a campaign of the Swedish-Russian War of 1808, as there are a two excellent campaign books available on this little heard of aspect of the Napoleonic Wars.

Wednesday, April 16, 2014

Leuthen

The flanking movement brings the Prussians onto the flank of the Wurttemberg Division

The Prussian dragoons and hussaars in the rear of the Wurttemberg units and blocking the exit from the town


Charles of Lorraiine watches his troops react from the Windmill Hill





The Bosniaks charge the retreating Austrian Hussars


Nobody puts Frederick in a corner, except may Frederick.



Leuthen: Fredrick's greatest victory. Carnage and Glory II Rich Wallace GM Havoc Marc 2014.
Christian, Max and I played the Prussians under the command of his majesty Frederick the Great, Jerry B. and another gamer took the Austrians commanded by Charles of Lorraine who outnumbered the Prussians about two to one. The Prussians have better quality troops than the Austrians and their Wurttemberg allies. Victory conditions were to hold the church, the three city areas, and the windmill hill, failure to hold all victory conditions became a victory for your opponent.

The Austrians had a fixed setup with their weakest troops on their left (the Wurttembergers), and an Austrian brigade arrayed in front of the town and a strong force on their right flank in front of the windmill hill. Their cavalry would come on later. They had grenzers and hussars (one unit each) in the woods on their right front facing our Prussian skirmish unit and Bosniak lancers. Max jumped in to take these Prussian units.


The Prussians chose to have a flank march arrive turn one on the right flank allowing us to come in with cavalry (four units) behind the Wurttembergers and with a heavy gun and two commands of infantry totalling 8 units. Two units of light cavalry remained to support the heavy battery on the hill. Christian ably commanded this flank.

I took the Prussian center (Christian later gave me command of the battery on the hill bearing on the Wurttembergers). Another battery was deployed on the left center hill to bear on the Austrians in front of the town and my third heavy battery along the left flank road bearing on the Austrians and the windmill. I had a large Prussian infantry brigade of five units and an independent single infantry grenadier unit. Four cavalry units were also part of the command, two on the center right, one under the guns on the hill, and one on the left flank in case the bosniacks needed assistance.

The flank attack developed with our Prussian cavalry moving along the table’s edge toward the church and outflanking the Wurttembergers . I wonder how the game’s outcome would have changed if we had sent one of Christian’s brigades of infantry on a forced march accompanying this incursion, instead of having them enter the town on the Wurttemberg left flank and never get fully into the battle. An artillery barrage and a volley from the Prussians shook the Austrians allies on turn one. Return fire saw one of Christian’s grenadier battalions disordered. It spent the remainder of the game trying to recover.

In the center the Prussians advanced.


On the left the Austrian and Prussian light cavalry formed line.

On turn two the Austrian irregular cavalry charged and the bosniacks lancers counter charged. They locked in melee and would swirl about in combat for the next four turns under Maxs able command, tying down the flank for most of the game.

Turn two the Prussians also charged in the center as their flanking cavalry on the rear table edge moved toward the church. Leaving two line infantry units and a battery to hold the Prussian center left, the remaining Wurttemberg infantry about faced (Turn one) and made for the rear to better deal with the flank attack (turn two). On turn two my Prussian cavalry in the center charged the retreating Wurttemberg (Center right) and a retreating Austrian unit ( center left) to pin them and keep them from occupying the town and other victory conditions. The Austrians by the windmill formed column and rushed to occupy the church and town.


















The Wurttemberg infantry on the flank crumbled in the face of Christian’s assault (his infantry and artillery having softened them up on turn one a charge saw the first unit flee and the second defeated in melee).

His cavalry in their rear caused massive losses as troops surrendered as they broke for the rear. With assaults hitting the Wurttemberg left and center and cavalry romping in their rear Jerry had his hands full. Fortunately for him cavalry reinforcements brought troops onto the rear and flank of the Prussian flanking movement.

Turn 3 saw Christian dealing with losing two infantry units to Austrian cavalry on their flanks before the Prussian cavalry could deal with this incursion.

It slowed us down and kept us from crushing the Wurttemberg division sooner.

My Prussian cavalry kept pressure on the center pinning the Austrians in place while the Prussian right center infantry moved up and the guns sought to soften up the opposing infantry. Unfortunately the Austrian center guns gave as good as they got, damaging one Prussian unit and eventually causing them to rout. Turn two’s cavalry charge into the rear of the Austrian unit attempting to enter the town failed to close at 50 paces after taking some passing fire from another Austrian infantry unit. I attached General Seydlitz and used his command capabilities to order another charge on the same unit the following turn (3) which resulted in the Austrian units utter defeat. Turn 2’s cavalry attack on the Wurttemberg infantry resulted in that unit routing. Turn 3 the unit refused to charge as did a Prussian hussar unit in open order that I requested assault the unprotected Wurttemberg artillery.

Max caught the retreating Austrian light cavalry in the rear on turn 3 and kept them in combat. Two Austrian dragoon units formed behind them anticipating an easy victory once their pinned colleagues retreated from the battle. They didn’t and Max kept them tied up for another turn.

Meanwhile his light infantry exchanged point blank fire with the grenzers who finally broke on turn four, clearing the woods. Turn 5 saw the Austrian Dragoons see off our Bosniaks.

On Turn five I had sought to charge the other Austrian units to the front left of my Prussians. I was stopped by Austrian cavalry who caught my other dragoon unit, defeating it in battle and causing my infantry to reconsider their advance. I was very unhappy with my handling of the Prussian battery on this flank as it was never fully engaged because of the limiting terrain and poor deployment of my units which did not allow for proper fields of fire for this unit. My center right infantry finally went in and threw out the Austrian infantry leaving their gun unprotected. By this time the Austrians from the windmill hill had deployed in all of the victory locations, giving them the terrain victory conditions.

With the arrival of the Austrian cavalry the Prussian’s chances went from slim to nil. We broke the one wing and never got into the town.



The esteemed game master declared an Austrian pyric victory which switched to a minor Austrian victory on the next day.


A fun time was had by all on a beautiful table. Way to go Rich